Tag: Feruwaith's

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  • Ever Glory

    h2. Calonvaras, Seeker of the Longest Dawn The sword Calonvaras, known as Ever Glory, was forged during the [[War of Second Reckoning]] by the archmages of [[Keon-Seulise]]. Housing the spirit of a great wyrm, it was hoped that the sword would finally …

  • The Elder's Scythe

    h2. Ter'Halathui, Keeper of Moonlit Law The Elder's Scythe was created by [[Ilmarion]] himself for his mortal son [[Absalon the Deathservant]] late in the [[Age of the Pact]]. Absalon wielded it for many years as [[Aspirant]] to Ilmarion, and carried …

  • Welcome

    Every campaign gets an Adventure Log, a blog for your adventures! While the wiki is great for organizing your campaign world, it's not the best way to chronicle your adventures. For that purpose, you need a blog! The Adventure Log will allow you to …

  • The Duke's Ball

    January 1st, 1313 [[LC]] the 347th year of the [[Age of the Cog]] [[:duke-jonathan-of-kent | Duke Jonathan of Kent ]] is throwing a grand ball at his estate in honor of the new year. Many nobles and influential figures have been invited, and the ball …

  • Home Page

    *The Fourth Age:* With the usurper [[Feruwaith]] defeated and [[the Pact]] shattered, the gods have returned to the world of [[Kayarl]], bringing with them a new age of power. The discovery of [[fire powder]] and the advent of steam technology has created …

  • Main Page

    The world of [[Tayl-Seulise]] is a persistent campaign setting with multiple ages in its history. This campaign is set in [[The Age of the Cog|the Age of the Cog]]. * [[History of Kayarl]] * [[Geography and Kingdoms]] * The [[Pantheon]] [[House …

  • House Rules

    Here you'll find various rules I've written up for use in this campaign. * [[Feats]] * [[Firearms for Pathfinder]] * [[New Skills]] * [[Races]] * [[Truename Magic]] * [[Updated Prestige Classes]] * [[Weapon Group Feats | Weapon Group Feats]] …

  • Truename Magic

    Legends tell of powerful mages who speak the language of the gods, shaping the world with little more than utterances. Whether through whispers to form illusions or resounding chants to shape the very mountains, the power of truespeech is said to be …

  • Truename Researcher

    *Truename Researcher* _You know the patterns of personal [[Truename Magic | truenames]] and how to research them with ease._ *Benefit:* Researching personal truenames costs you 500 gp per week, or 250 gp if you have access to a major library or …

  • [[Truename Researcher]]

    *Truename Researcher* _You know the patterns of personal truenames how to research them with ease._ *Benefit:* Researching personal truenames costs you 500 gp per week, or 250 gp if you have access to a major library or repository of information. You …

  • Obscure Personal Truename

    *Obscure Personal Truename* [[Truename Magic | Truenames]] are notoriously hard to pronounce, but yours is more difficult than most. *Benefit:* The DC to speak your personal truename increases by 4, in addition to the normal DC increase to speak a …

  • Feats

    Some of these feats are homebrew, but several are from Paizo or Pathfinder compatible 3rd party content. Where applicable, the source is listed in the feat description. -[[Deflect Bullets]] -[[Firearm Mastery]] -[[From the Hip]] -[[Gunslinger]] -[[ …

  • Personal Truename Backlash

    *Personal Truename Backlash* _Your truename so infused with magic power that those who mispronounce it are warped by reality run amok._ *Prerequisites:* [[Obscure Personal Truename]], 15 HD *Benefit:* Whenever a creature fails at speaking your personal …

  • Truename Training

    *Truename Training* You_ know how to use the language of creation to empower your magic._ *Benefit:* The [[Truename Magic | Truespeak ]] skill is now a class skill for you. *Normal:* The [[Truename Magic | Truespeak ]] skill is not a class skill for …

  • Firearms for Pathfinder

    By the middle of the fourth age, firearms have become fairly widespread in Kayarl. The fire powder they depend on, first developed by [[Gimwald the Fellow]] late in the [[Age of the Pact]], has seen tremendous refinement in the four hundred years since, …

  • Deflect Bullets

    *Deflect Bullets [Combat]* _Your martial arts skill is so great that you can even deflect musket balls with ease._ *Prerequisite:* Dex 15, Deflect Arrows, Improved Unarmed Strike *Benefit:* You may use deflect musket balls as well as other ranged …

  • Firearm Mastery

    *Firearm Mastery [Combat]* _You can load firearms with blinding speed and can reload them in melee with little fear of reprisal._ *Prerequisite:* Dex 15, Point-Blank Shot, [[Quick Reload]], Rapid Shot, Weapon Focus (firearms). *Benefit:* The time …

  • Quick Reload

    *Quick Reload [Combat]* _Choose a firearm (blunderbuss, pistol or musket). You are trained in loading that weapon with lightning speed._ *Prerequisite:* Weapon Proficiency (firearm type chosen) *Benefit:* The time required for you to reload the chosen …

  • From the Hip

    *From The Hip [Combat]* _You can fire a pistol with incredible speed._ *Prerequisite:* Quick Draw, Base Attack Bonus +4, Dexterity 15. *Benefit:* When caught unaware in a surprise round, you may still make a single attack with a pistol or blunderbuss …

  • Improved Pistoleer

    *Improved Pistoleer [Combat]* _Your skill with pistols is so great that you can reload two of them with lightning speed._ *Prerequisites:* Dex 15, [[Quick Reload]], [[Pistoleer]], Two-Weapon Fighting, Weapon Focus (firearms). *Benefit:* When wielding a …

  • Pistoleer

    *Pistoleer [Combat]* _You can wield a pistol in each with hand with incredible ease._ *Prerequisites:* Dex 15, [[Quick Reload]], Two-Weapon Fighting, Weapon Focus (firearms). *Benefit:* When wielding a pistol, blunderbuss pistol or double-barreled …

  • Weapon Group (Firearms)

    *Weapon Group (Firearms) [Combat]* _You understand how to use firearms._ *Benefit:* You make attack rolls with the following weapons normally: bayonet, blunderbuss, blunderbuss pistol, pistol, musket, double barreled pistol, double barreled musket * …

  • Academy

    _"The greatest scientific minds gathered together under one roof... A race then, to see which mad scientist dooms us all first. The Emperor will be pleased, assuming the doomsday is limited to the guild hall."_ _-[[Vernus the Round]], advisor to [[ …

  • Pantheon

    In the [[Age of the Cog]], the old power structures of the pantheon have been shattered, and new houses have risen in their place. Gone is the struggle of good and evil, replaced with the forces of law and chaos in the cosmic wheel. These are the gods of …

  • High House Life

    The House of Life holds the power of the living and the elements. King Queen Champion Priest Keeper Herald ([[D'russ]]) Soldier Weaver Mason Virgin (formerly [[Ashtarel]]) Beast Wheel Fool _Back to the [[Pantheon | Pantheon]]_

  • High House Creed

    The House of Creed was a short lived house that was created by the lich god [[Feruwaith]] the Usurper. The House rose when he stole control of the mortal realm from the other gods, and served as a font of power for him until his defeat at the end of the …

  • High House Chaos

    The House of Chaos rose to prominence following the [[War of the Pact]], ruled by [[Sarx and Jarl|Sarx]] himself. In its most fanatic forms, the House of Chaos brings destruction and ruin, but its gentler forms herald freedom, choice, and change. King …

  • High House Darkness

    In the earliest days of the world, the House of Darkness was created by [[Thayalan|Te'alis]] to unite his allies in the [[War of First Reckoning]]. Born in the darkest reaches of [[Dav-Seulise]], the power of the House of Darkness was tethered to the …

  • High House Death

    One of the oldest of the houses, the House of Death has been ruled by [[Ilmarion]] for millenia. It is a cold House, unforgiving and ruthless. In the [[Age of the Cog]], the House of Death finds itself opposed by [[High House Chaos]]. King ([[Ilmarion …

  • High House Law

    Rising to promincence after the [[War of the Pact]], the House of Law is at the center of the struggle between Law and Chaos. Championed by a collective of gods, High House Law is known to bless the [[Versarrian Empire]]. High House Law finds itself …

  • High House Light

    Born in the early days of the world, the House of Light was fed by the light of [[Aur-Autha]], [[Keon-Kairl|Keon-Kairl's]] palace in the paradise of [[Keon-Seulise]]. For many millenia, High House Light and [[High House Darkness]] warred in a conflict …

  • Unaligned

    The Unaligned are aspects that do not belong to any house. They are still quite influential and are often unpredictable. Blood ([[Immanon]]) Bone ([[Bervannon]]) Hermit Horizon Obelisk Scepter Throne [[Keon Kairl]] Tower Wheel ([[Anius]]) …

  • Bervannon

    _The Mountain Eternal, The Bones of Creation_ True Neutral Symbol: a mountain Favored Weapon: Warhammer Domains: Destruction, Earth, Nobility, Protection, Strength _Unaligned: Bone_ When [[Keon-Kairl]] created the world, he created four beings to …

  • Faxilnon

    _The Wind Unrelenting, The Breath of Creation_ True Neutral Symbol: a swirling gust of wind Favored Weapon: Katana Domains: Air, Destruction, Liberation, Protection, Travel Faxilnon is the third born of the four elemental gods, created to shelter …

  • Ilmarion

    _Death, The Harvester, The Elder, Keeper of Sand, The Hood_ Lawful Neutral Symbol: an hourglass Favored Weapon: Scythe Domains: Darkness, Death*, Law, Knowledge, Repose *Replace the spells on the Death Domain spell list with these spells for Ilmarion …

  • Immanon

    _The Ocean Unending, The Blood of Creation_ True Neutral Symbol: waves Favored Weapon: Trident Domains: Destruction, Protection, Trickery (deception), Water (oceans), Weather _Unaligned: Blood_ Immanon is the youngest of the elemental gods, …

  • Sarx and Jarl

    _The Fools, The Capricious Hand, The Storm Spark_ Chaotic Neutral Symbol: A two faced head Favored Weapon: Dire Flail Domains: Chaos, Destruction, Liberation, Luck, Madness, Trickery _King of High House Chaos_ The Twins are an enigmatic duo …

  • Savramnon

    _The Fire Undying, The Spark of Creation_ True Neutral Symbol: a flame Favored Weapon: Scimitar Domains: Destruction, Fire, Knowledge, Magic (arcane), Protection Savramnon is the second born of the four elemental gods, and the most voracious. He …

  • St Cuthbert

    _The Stern One, Retribution_ Lawful Neutral Symbol: a ruby studded cross Favored Weapon: Mace Domains: Destruction, Glory, Law, Protection, Strength _Justice of High House Law_ St. Cuthbert is the god of retribution. He appears as a stern gray …

  • Suratis

    He Who Toils, City Builder, Forgemaster, The First Harvester Neutral Good Symbol: An anvil and bundle of wheat Favored Weapon: hand axe Domains: Artifice, Community, Earth, Plant, Protection Suratis is the second born of Keon-Kairl’s children and …

  • Thayalan

    _The Moonlit Keeper, The Death-that-Dreams, The Eternal Promise_ Neutral Evil Symbol: A severed hand Favored Weapon: Flail Domains: Darkness, Death (undead), Evil, Magic, Madness Thayalan is the third born child of [[Keon Kairl]], the great Creator …

  • Tonkeires

    _Champion of Slaughter, Scourge of Battle, The Tyrant God_ Lawful Evil Symbol: An open red hand Favored Weapon: Flail Domains: Destruction, Evil, Law, Strength, War _Knight of High House Law_ Tonkeires is a terrible god to behold. He is the god …

  • Ashtarel

    _Love’s Grace, The Fair Lady, The Maiden_ Chaotic Neutral Symbol: a red rose Favored Weapon: Ranseur Domains: Air, Chaos, Charm, Liberation, Luck, _Maiden of High House Chaos_ The goddess of love, Ashtarel takes the form of a breathtakingly …

  • Bahamut

    _The Platinum Dragon, Master of the North Wind, Dragon King_ Lawful Good Symbol: A star above a milky nebula Favored Weapon: Claw Domains: Air, Good, Luck, Protection, Strength _Herald of High House Law_ Bahamut ascended to godhood during the …

  • Circle Breaker

    _The Shadow Patron, The Truth within Lies, The Knife in the Dark, The Hound after Dark_ Neutral Evil Symbol: Two concentric circles with a vertical line drawn through them Favored Weapon: kukri Domains: Darkness, Death (murder), Evil, Knowledge, …

  • Dayrgotha

    _Son of Darkness, Moon’s Lord_ Neutral Evil Symbol: A silver disc Favored Weapon: Greatsword Domains: Darkness (night), Madness, Magic, Trickery, Water _Seer of High House Darkness_ Child of the Void’s twin, Dayrgotha is the god of the moon and …

  • D'russ

    _The Green, The Earthbound, Earthwarden_ True Neutral Symbol: A mask of green leaves Favored Weapon: Scimitar Domains: Animal, Earth, Plant, Travel, Weather (seasons) _Herald of High House Life_ Birthed in the shaping of the world by the four …

  • Erallionthalis Corrollion

    _Centuried Keeper of the Bow, Hunter on the Horizon, Watcher of the Forest Road_ Chaotic Good Symbol: silver crescent moon Favored Weapon: Longsword Domains: Air, Chaos, Good, Protection, War (tactics) The chief god of the elves, Erallionthalis …

  • Tiamat

    _The Chromatic Dragon, The Dragon Queen_ Neutral Evil Symbol: Five-headed dragon Favored Weapon: Claw Domains: Destruction, Evil, Law, Magic, Strength _Priestess of High House Death_ Tiamat is the Queen to which evil dragons pay homage. Having …

  • Gunslinger

    _You are so skilled with firearms that you can fire one without letting down your guard._ *Prerequisites:* Base attack bonus +4, Weapon Focus (any firearm), proficiency with any firearm. *Benefit:* When you attack with a firearm, you do not provoke …

  • Tiger's Lotus

    _The First Hero, Strength-of-Self, Sun-Watcher, Cloud-Caller_ Lawful Neutral Symbol: A tiger’s eye within a white lotus flower Favored Weapon: Three-Section-Staff Domains: Animal, Law, Nobility, Protection, Strength _Philosopher of High House Law_ …

  • Anius

    Chaotic Good Symbol: A spinning coin Favored Weapon: Rapier Domains: Chaos, Good, Luck, Trickery _Unaligned: Wheel_ A child of Jarl, Anius is the god of good fortune. He has two faces, representing Fate and Chance, his two principal aspects. He is …

  • Baaterioth

    _Lord of the Ninth Ring, the Cunning Lord, the Archdevil, Master of Fear and Flame_ Lawful Evil Symbol: An inverted pentagram Favored Weapon: Battle Axe Domains: Fire, Destruction, Evil, Magic, Law _Idol of High House Law_ Baaterioth is the …

  • Boreas

    _The North Wind_ Neutral Evil Symbol: A snow covered mountain Favored Weapon: Glaive Domains: Air, Destruction, Evil, Water, Weather _Herald of High House Death_ Born to the union of [[Immanon]] and [[Dayrgotha]], Boreas is the god of the North …

  • Caas

    _Master of Spite, Lord of Vengeance, Bringer of the Justice of One_ Chaotic Evil Symbol: A black moose head Favored Weapon: Halberd Domains: Chaos, Death, Destruction, Madness, Nobility _Torch of High House Chaos_ A bastard child of [[Sarx and …

  • Gruumsh

    _One-Eye, He-Who-Never-Sleeps_ Chaotic Evil Symbol: Empty eye socket Favored Weapon: Spear Domains: Chaos, Evil, Strength, War Gruumsh is an ascended orc warlord whose skill in the [[War of First Reckoning]] earned him godhood. As the patron of …

  • Hel

    _Grey-Eyed Hel, Death’s Scribe_ Lawful Neutral Symbol: A quill and key Favored Weapon: Short sword Domains: Death, Knowledge, Law, Magic, Rune _Scribe of High House Death_ Hel is a bastard daughter of [[Ilmarion]] who often serves as his …

  • Hyuri

    _Rage-Walker, Fear-Slayer, Blood-Caller_ Chaotic Neutral Symbol: A blood red eye Favored Weapon: Greataxe Domains: Chaos, Destruction, Madness, Strength, War _Soldier of High House Chaos_ Hyuri is the spirit of rage incarnate. He has no …

  • Kalnujirith

    _The Rape Spawn, Skull-Squatter, Blood-Biter_ Neutral Evil Symbol: an upside down and jawless skull Favored Weapon: shortspear Domains: Destruction, Strength, Trickery, War Kalnujirith is the father of goblin kind, birthed in sorrow from the womb …

  • Kassuth

    _Fire’s Avarice, The Consuming Flame_ Chaotic Evil Symbol: A twining column of flame Favored Weapon: Spiked Chain Domains: Destruction, Fire, Madness, Magic Kassuth is a child of [[Savramnon]], and is god of conflagration. Kassuth represents fire’ …

  • Lolth

    _Queen of the Drow, Queen of the Demonweb Pits, Spider’s Kiss_ Chaotic Evil Symbol: A black spider with the head of a drow female Favored Weapon: Whip Domains: Chaos, Destruction, Evil, Trickery _Spinner of High House Chaos_ Lolth takes the …

  • Tanrioth

    _The Demon Unbound, The Hound of the Abyss, The Flame Before Shadow_ Chaotic Evil Symbol: A black wolf head with fiery eyes Favored Weapon: Heavy Flail Domains: Chaos, Darkness, Evil, Fire, Madness _Champion of High House Chaos_ Tanrioth, the …

  • Isuvald

    _The Virtuous Sun, The Lightbringer, The Glorious Dawn_ Lawful Good Symbol: A sword within a golden sun Favored Weapon: Longsword Domains: Glory, Good, Healing, Sun, War _Priest of High House Law_ Isuvald, the god of valor, is the first born …

  • The Lady in Red

    _Mistress of Thorns, The Widow, The Lady of Pain_ Chaotic Evil Symbol: A barbed rose Favored Weapon: Dagger Domains: Charm (Lust), Death, Magic, War (Blood) The Lady in Red is one of the many children of [[Tonkeires]] the Hundred Handed. She …

  • Torden Morubain

    _The Soul Forger, The All-Father, The Mountain Lord_ Lawful Neutral Symbol: A hammer and anvil Favored Weapon: Warhammer Domains: Artifice, Earth, Law, Protection, War (tactics) _Architect of High House Law_ Torden Morübain is the lord of the …

  • Laughing Amber

    _The Prince of Thieves_ Chaotic Good Symbol: An amber colored mask Favored Weapon: Rapier Domains: Chaos, Charm, Good, Liberation, Trickery _Fool of High House Chaos_ Patron to thieves and enemy of tyrants, the legends say that Laughing Amber …

  • Morpheus

    _Dream, The Oneiromancer_ Neutral Good Symbol: A multifaceted ruby against a starry sky Favored Weapon: light mace Domains: Darkness (night), Knowledge, Magic, Nobility, Trickery Born of the dreams of the Void, The Oneiromancer is the …

  • New Skills

    A few skills need to be added to Pathfinder to bring steam technology into the game. [[Firearms for Pathfinder | Craft (gunsmithing)]] [[Craft (steamworks)]] [[Pilot]] [[Truename Magic | Truespeak]]

  • Pilot

    h1. Pilot (Dex) Pilot is a class skill for Alchemists, Artificers, Bards, Cavaliers, Fighters, Inquisitors, Paladins, Rangers, Rogues and all NPC classes. Use this skill to pilot a vehicle that is powered by an engine. A steam carriage is the most …

  • Ishtaak Selvistus don Feruwaith

    The god known as Feruwaith the Usurper, who rose and fell in the last decades of the [[Age of the Pact]], has long been disgusted with the gods. In life, Feruwaith was a powerful yuan-ti High Priest to Mershaulk the Eternal Hunger. After many years in …

  • History of Kayarl

    The history of [[Kayarl]] is generally divided into four main Ages. * The First Age: [[The Age of Glory]] * The Second Age: [[The Age of the Kingdom]] * The Third Age: [[The Age of the Pact]] * The Fourth Age: [[The Age of the Cog]] _Back to the …

  • Kayarl

    _This article refers to the continent of Kayarl. For information on the world, see [[Tayl-Seulise]]_ A part of the lands collectively known as [[Tayl-Seulise]], Kayarl is a large continent that dominates the center of most modern maps. Just south of …

  • Weapon Group Feats

    The original weapon group feats variant[1], written for edition 3.5, did a wonderful job of adding flavor and variation to a typical campaign. Now that the game has evolved into Pathfinder, the weapon groups there have some minor problems, especially now …

  • Imyr Kobolds

    *Imyr Kobolds, the Kite-Amon* Claiming to be directly related to the great dragons themselves, the kobolds are a peculiar race of small lizardlike people. They are frail in appearance, but agile and surprisingly hardy. They are possessed of a strong …

  • Races

    Here you'll find information on the races of Kayarl, if they are significantly different from those found in the core rules. * *Elves* ** [[High Elves]] ** [[Grey Elves]] * *Humans* ** [[Illid-Naumrans]] ** The [[Seruvaldt]] ** The [[Tel-Haron]] …

  • Sacred Fist

    *Note:* Having issues with table formatting. If you're having trouble interpreting the mess that _should_ be a table, let me know and I can give you the word document. The Sacred Fist is a prestige class that was originally published in _Complete …

  • Versarrian Empire

    The Versarrian Empire is, simply put, the largest empire the world has ever seen. Founded by [[Emperor Albrecht I]] in 1115 [[LC]]. Albrecht, a dwarf of the house of [[Morubain]], was supposedly blessed by a vision in which the gods of [[High House Law]] …

  • Encantarium

    _"We are not some collective of bog witches cackling over a cauldron in some long forgotten swamp. We are not tribal necromancers chaining the faded spirits of ancestors. No, we are of the Encantarium, are we not? We are members of the greatest collective …

  • Reload on the Run

    *Reload on the Run [Combat]* _You can reload a firearm while moving._ *Prerequisites:* Dex 13, [[Quick Reload]] *Benefit:* You can reload a firearm and move up to your speed as a single move action. You provoke attacks of opportunity as normal when …

  • Duke Jonathan of Kent

    Host to a grand dress ball at his estate one New Year's Eve, Duke Johnathan of Kent is making his bid for Governor of [[Galvonia]]. The disaster of [[The Duke's Ball | The Duke's Ball]] was a setback, to say the least.

  • Stephen Driscoll

    Lieutenant Stephen Driscoll of the [[7th Hellknight Brigade]] is a veteran of many Imperial conquests. His skill and exploits are relatively common knowledge, as is the fact that he has refused promotion to the rank of Captain no less than three times. …

  • Abraham Cropper

    When he isn't running the [[Kasval]] branch of the [[Academy]], he is usually either drinking brandy in front of a fire somewhere or tinkering in his lab.

  • Donoteo the Radiant

    Archmage Donoteo the Radiant is one of the most well respected mages of [[Larhal|Larhal's]] [[Encantarium]], despite being one of the youngest Archmages on record. He is also one of the most personable, and is known for travelling across the [[Versarrian …

  • Erick Drummond

    Liutenant Erick Drummond is a sniper of some repute, born in Teronav during one of their famously cold winters. He was set to train as a Imperial dragoon, but a horse accident mangled his leg before his first year of training was complete. A disilusioned …

  • Mr. L. T. Rickard

    *THE LIE* My Name is L. T. Rickard. My bosses called me Leonard Thomas; my friends call me Rickard. I was born above a bar. The city of my birth was Kazval, a collection of Veirsarrian factories with townhouses, shops, and thousands of homes spilling out …

  • Deadeye Duncan

    The infamous captain of the [[Blue Baroness]] has a well earned reputation as one of the most cruel and rapacious sky pirates of the day. Deadeye Duncan took control of the Blue Baroness when he and a handful of trusted companions mutinied and …

  • Caim Von Esthievwyre de Kelehest

    h2. Description Player: Asher Rosenbloom Race: Half-Elf Class: Sorcerer Intended Gestalt: Sorcerer/Summoner Alignment: Chaotic Neutral Caim very quickly dispels any preconceptions made by his name. Though he technically hails from a noble house …

  • Tsao Zaifang, Student of the 49th Path

    Tsao was born to a long line of Drynhari soldiers. As a youth, he dreamed of taking up the sword and defending his nation like his ancestors. The Versarrian invasion destroyed those dreams. Tsao watched as the Empire consumed his nation, grinding down the …

  • Fitzgerald "Bane" Fenric IV, Esq.

    In the months since the [[Order of Scarlet Truth]] sundered the veil and brought [[The Verge|the Verge]] to Kasval, the city has been filled with chaos. With many of the city's residents dead or escaped, much of the city's infrastructure collapsed. The …

  • Karth Torsain

    Karth is a monk of the [[Barrenwall Disciples]], the monk order that [[Issac the Grey]] built and is friends with Tim's character, which i do not know the name of. Karth's goal was to find Tim's character because one day he suddenly vanished from the …

  • Professor Aziel Farolost

    Aziel Farolast was born to a moderately successful merchant family, and when he was of age, his parents funded his entrance into the academy. The academy entrance aptitude exams showed basically no magical aptitude, average physical performance and an …

  • Tsubasa Ryuunosuke

    When I was born, the mists were dragons. Winding, circling, flowing, they reared and smoked and whispered wise truths from the first light of dawn. Flowers caked with frost sat vigil in the morning blue, and the mountains howled silently, dark towering …