Kayarl - The Age of the Cog
Imyr Kobolds, the Kite-Amon
Claiming to be directly related to the great dragons themselves, the kobolds are a peculiar race of small lizardlike people. They are frail in appearance, but agile and surprisingly hardy. They are possessed of a strong sense of duty and an insatiable drive to meet their potential.
The Imyr Kobolds have a long and bloody history of tribal wars in their mountain home, but they were united late in the Age of the Pact under the rulership of Kotiru Dosan, the Exalted Warchief of the wind god, Faxilnon. Under his rulership, the disparate clans were united to form a strong nation based on bushido tradition and faith in the wind god. As a people, they are constantly striving to better themselves, attempting to become more like the dragons whose heritage they claim.
Physical Description: Kobolds are short, standing at just over 3 feet in height. They are covered in scales of color varying from mottled brown to slate grey and occasionally sport vestigial horns on their reptilian heads. They live about as long as do humans.
Society: The Imyr Kobolds are uniquely proud of their supposed heritage, but are just as devoted to their god, Faxilnon. Through worship of Faxilnon they hope to take to the skies, and are so devoted that they call themselves the Kite-Amon, which literally translates means “the wind-scaled ones.” They live in a tightly bound caste society with the daisho and bushido tradition at its core. Nobility often become samurai, and clerics are among the most respected in their culture, second only to sorcerers whose dragon blood allows them to tap into powerful arcane magic.
Relations: The Kite-Amon receive mixed reactions when journeying outside their homeland. They are a proud people, but their small stature and strange appearance means they rarely receive the respect they feel they deserve. Of all the people of Kayarl, the the Drynhari are those most likely to accept a Kite-Amon as a trusted friend or companion. The two cultures share roots, making it easier for bonds to develop between them.
Alignment: With their rigid caste system and the belief that tradition makes them stronger, it is little surprise that the Imyr kobolds tend towards law. Among the lower castes and outcasts, a tendency towards evil comes easily, but they are not evil by nature. The Kite-Amon find themselves quite at home within the strictures of Versarrian law.
Imyr Kobold racial traits
+2 Dex, +2 Con, -2 Str
Small: Kobolds are small creatures and gain a +1 size bonus to AC, a +1 size bonus on attack rolls, a -1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on stealth checks.
Normal Speed: Kobolds have a base land speed of 30 feet.
Darkvision: Kobolds can see in the dark up to 60 ft.
Armor: Kobolds have a +1 natural armor bonus from their tough scales.
Perceptive: Kobolds receive a +2 bonus on perception checks.
Highborn: Kobolds of the Noble caste are especially well schooled in history and genealogy. They gain a +2 bonus on Knowledge (History) and Knowledge (Nobility) checks. Diplomacy is always a class skill for a highborn kobold.
Lowborn: Kobolds of the lower castes have a knack for crafting and for stealth. They receive a +2 bonus on a craft skill of their choice, and stealth is always a class skill for lowborn kobolds.
Weapon Familiarity: Highborn kobolds receive Weapon Group (Heavy Blades) and are proficient with the katana. Lowborn kobolds receive Weapon Group (Spears).